FacePlex: Toward Natural Full-Duplex Conversational Avatars

Habin Lim1*, Hah Min Lew1*, Jae-Ho Lee1*, Min-Jae Kim1, Seungeun Lee2, Ji-Su Kang2, Gyeong-Moon Park1
* Equal contribution
1 Korea University Logo 2 Klleon Logo
Full-Duplex Speech–Motion Streaming Anticipatory Facial Articulation Dialogue-Grounded Non-verbal Behavior

FacePlex jointly generates speech audio and facial motion token-by-token in a single streaming pass, enabling face-to-face conversational avatars that listen, think, and speak simultaneously.

Abstract

Natural human conversation is inherently a real-time interaction in which speech and facial behavior continuously evolve. Enabling such interaction requires a conversational avatar to jointly generate speech and facial motion in real time, prepare facial motion for upcoming speech before the corresponding audio is emitted, and produce non-verbal reactions that reflect the ongoing dialogue. However, existing conversational avatar systems cannot address such requirements: audio-driven methods rely on pre-given speech, while joint streaming generation alone does not ensure anticipatory articulation or semantically appropriate reactions.

We propose FacePlex, a unified framework for full-duplex speech–facial motion generation and real-time avatar rendering. FacePlex jointly coordinates speech, facial motion, and Gaussian splatting rendering on a shared streaming timeline. To prepare facial motion for upcoming speech, FacePlex predicts a short speech continuation and uses its future hidden states through asymmetric conditioning and denoising, while continuously updating them as new user audio arrives without observing future user input. For dialogue-grounded non-verbal behavior, we construct SemReact, a dataset aligning dialogue context, reaction semantics, and facial motion, and introduce a semantic behavior router that guides continuous motion during both speaking and listening.

Extensive experiments show improved audio-visual synchronization and facial articulation, natural dialogue-grounded non-verbal responses, and low-latency of 122 ms end-to-end avatar interaction.

Method Overview

FacePlex overview

Overview of FacePlex. Sequential self-replay generates future speech; batched run-ahead ℬψ then refreshes the hidden states as new user audio arrives. A semantic behavior router with style token routing selects context-dependent non-verbal behavior. At step T, FacePlex prepares speech and facial motion for step T+1, with facial motion rendered using Gaussian splatting.

Quantitative Comparisons

Main comparison on Seamless-Interaction between offline audio-driven facial motion baselines (ARTalk, DualTalk, UniLS, Moshi-Face) and full-duplex streaming FacePlex. FacePlex responds with sub-second latency while achieving the best facial motion quality in both speaking and listening intervals.

Method Streaming Speaking Listening
Latency (s) ↓ S-LVE ↓ S-MHD ↓ S-FDD ↓ L-FDD ↓ L-FID ↓
ARTalk 4.043 8.385±2.958 1.906±0.607 46.878±19.869 45.006±20.567 8.811
DualTalk 11.174 11.785±2.171 2.389±0.382 35.836±16.725 33.276±17.438 56.376
UniLS 4.093 7.691±2.326 1.819±0.497 23.451±12.917 30.215±16.808 3.454
Moshi-Face 4.188 10.605±2.697 2.457±0.586 39.307±21.268 35.595±20.718 1.924
FacePlex Ours 0.122 7.162±1.857 1.674±0.418 22.839±13.109 26.623±15.431 1.407

Main comparison. Offline baselines and full-duplex streaming FacePlex on Seamless-Interaction. Bold marks the best result; values after ± are standard deviations. S/L denote speaking and listening intervals; latency is in seconds. LVE, MHD, FDD, and FID are Lip Vertex Error, Mean Head Distance, Upper-Face Dynamics Deviation, and Fréchet Inception Distance, respectively.

User Study

To complement objective metrics with human perception, we conducted a user study with 31 participants comparing FacePlex against ARTalk, DualTalk, UniLS, and Moshi-Face. Each participant evaluated 5 conversation sessions, where each session contained 5 videos generated from the same input by different models. Participants rated each video on a 1–5 scale for Lip-Sync (Sync), Naturalness (Nat.), Non-verbal Responsiveness (NVR), and Overall (MOS). The table below summarizes the perceptual comparison.

Method Sync ↑ Nat. ↑ NVR ↑ MOS ↑
ARTalk 2.445 2.161 1.729 2.148
DualTalk 3.161 2.665 2.748 2.948
UniLS 2.594 2.510 2.600 2.626
Moshi-Face 1.561 1.781 2.052 1.774
FacePlex Ours 3.368 3.006 3.303 3.303

User study results. Mean rater score on a 1–5 scale (higher is better) for Lip-Sync (Sync), Naturalness (Nat.), Non-verbal Responsiveness (NVR), and Overall (MOS). Bold = best; FacePlex wins every axis, with the largest margin on Non-verbal Responsiveness.

Comparison with Baselines

Full conversational sessions rendered side-by-side: ARTalk | DualTalk | UniLS | Moshi-Face | FacePlex (Ours). All methods are driven by the same dialogue audio; the partner's speech is on the left channel and the avatar's speech on the right. Please unmute to listen.

Listening Reactions

Short excerpts while the avatar listens and the partner speaks (ARTalk | DualTalk | UniLS | Moshi-Face | FacePlex). FacePlex responds with semantic head gestures such as nods, while audio-driven baselines largely remain still.

Example 1

Example 2

Example 3

SemReact Dataset Examples

Example dialogues from SemReact. Both speakers' ground-truth motion is shown side-by-side (left: user / partner, right: agent / avatar), with the dialogue audio in stereo. The caption at the bottom of each panel marks the annotated semantic gesture (nod, shake, tilt).

Streaming-Optimized Avatar Rendering

Neural avatar renderers are not free inside a streaming loop: rendered naively, the two frames of each FacePlex step take about 17% of the latency budget. Profiling shows most of this avoidable cost comes from how the renderer runs on the GPU, not from its architecture: many small kernel launches around the attention layers, plus frame-invariant computation repeated at every step. We therefore reorganize execution while keeping the original model computation unchanged:

Rendering latency drops from 13.24 ms to 4.06 ms per FacePlex step (3.26×), with negligible perceptual deviation from the original renderer (LPIPS 1.04×10−5).

Semantic Head Gestures

Nod

Shake

Tilt

Full Conversation Demos

Four user-study sessions, each rendered with a different identity from a single reference image (left). Please unmute to listen to the dialogue.

BibTeX

@article{lim2026faceplex,
  title   = {FacePlex: Toward Natural Full-Duplex Conversational Avatars},
  author  = {Lim, Habin and Lew, Hah Min and Lee, Jae-Ho and Kim, Min-Jae and Lee, Seungeun and Kang, Ji-Su and Park, Gyeong-Moon},
  journal = {arXiv e-prints},
  pages   = {arXiv--2606},
  year    = {2026}
}